Alternity: Player's Handbook

Alternity: Player's Handbook✴ [BOOKS] ⚡ Alternity: Player's Handbook By Bill Slavicsek ✾ – Heartforum.co.uk Which future do you want to play The Alternity Player s Handbook provides everything you need to explore any type of science fiction, from modern day campaigns to far future space operas This full col Which future do you want to play The Alternity Player s Handbook provides everything you need to explore any type of science fiction, from modern day campaigns to far future space operas This full color book, written especially for players, features a fast play introduction that allows you to start playing quickly This isn t the ADD RM game in Alternity: Player's MOBI :Ä space this is a brand new skill based game that puts any future in your hands.

Bill Slavicsek s gaming life was forever changed when he discovered Dungeons Dragons in He became a gaming professional in when he was hired by West End Games as an editor He quickly added developer, designer, and creative manager to his resume, and his work helped shape the Paranoia, Ghostbusters, Star Wars, and Torg roleplaying games He even Alternity: Player's MOBI :Ä found some time during that period to do freelance work for DD st Edition In , Bill joined the staff of TSR, Inc as a designer editor He worked on a bunch of nd Edition material, including products for Core DD, Dark Sun, Ravenloft, and Planescape In , he was part of the TSR crowd that moved to Seattle to join Wizards of the Coast, and in that year he was promoted to RD Director for DD In that position, Bill oversaw the creation of both the rd Edition and th Edition of the DD Roleplaying Game He was one of the driving forces behind the DD Insider project, and he continues to oversee and lead the creative strategy and effort for Dungeons Dragons.

Alternity: Player's Handbook ePUB ó Alternity:
  • Hardcover
  • 252 pages
  • Alternity: Player's Handbook
  • Bill Slavicsek
  • English
  • 02 January 2019
  • 0786907282

10 thoughts on “Alternity: Player's Handbook

  1. Jason says:

    Being an RPG veteran from the early 80 s, I love this RPG I wish my 5e D D group all newbies to the game would get spines try something new I even have the Game Master s Guide, plus many source books, to have very interesting games Ah,well Back to throwing Ogres Demons at them. Being an RPG veteran from the early 80 s, I love this RPG I wish my 5e DD group all newbies to the game would get spines try something new I even have the Game Master s Guide, plus many source books, to have very interesting games Ah,well Back to throwing Ogres Demons at them.

  2. Brian says:

    Sci fi in RPGs and video games has been a harder sell than fantasy for quite a while I suspect that s because when you say fantasy, there s an agreed on template that people think of Bearded wizards, and pretty elves, and vicious orcs, and majestic dragons, and so on Sure, there are IPs that break this cycle, but they re often less popular.Sci fi is quite a bit harder to pin down, since it varies so much from universe to universe Who else is out there other than humans, or is anyone How d Sci fi in RPGs and video games has been a harder sell than fantasy for quite a while I suspect that s because when you say fantasy, there s an agreed on template that people think of Bearded wizards, and pretty elves, and vicious orcs, and majestic dragons, and so on Sure, there are IPs that break this cycle, but they re often less popular.Sci fi is quite a bit harder to pin down, since it varies so much from universe to universe Who else is out there other than humans, or is anyone How do people get around the universe What is possible technologically, and what is ridiculous FTL travel FTL communications Psychic powers Strong AI Gravitic manipulation Grey goo nanotechnology Transhumanism There s no agreed upon standard for any of that, so it s not surprising that TSR s generic sci fi game was less popular than their flagship fantasy game.Of course, it may also be because when WotC picked it up, they killed it in short order after they acquired the Star Wars license to avoid competing with their own products.Anyway, Alternity Characters are defined by skills, classes well, they relike archetypes , and levels that are just a vague indication of character power and how many skill points they have The basic mechanic isn t so bad it involves rolling a d20 and then adding or subtracting another die, with the size changing depending on how difficult the action is It s a little gimmicky, but it works pretty well and has a kind of curve to it, unless the die size is a d0 It also allows for multiple actions with a single die roll, just by using different difficulty dice rolling a d20, d4, d6, and d8 all at once, for example, and then adding the results of the d20 to the other three dice to get different numbers Those numbers are broken into degrees of quality often abbreviated MOGA Marginal is higher than the associated stat skill, Ordinary is equal or below the stat skill, Good is equal or below half the stat skill, and Amazing is equal or below one quarter the stat skill This is a neat way to break down success levels with a single die roll, and also gets used elsewhere in the system equipment is rated on the MOGA scale as well, for example.There are a few problems that creep in due to its attempt to be generic, though One is the breadth of the skill system The system of broad skills with specialty skills underneath them for example, Interaction with the subskills Bargain, Charm, Interview, Intimidate, Seduce, and Taunt is well organized and works fine, but there are too many skills and far too few points for them.There is a skill entirely devoted to making first contact with alien species There are separate skills for Perception and Intuition, with the first defined as things you could pick up on using your physical senses, and Intuition as things you could not which does lead to the question of how could one train their Intuition The Stealth skill specifies that it has to be rerolled every round, which makes any kind of prolonged stealth impossible since failure is automatica if the d20 ever comes up as a 20 There s a Deduce skill, which implies that it s used for things the character knows but the player doesn t The specific examples are things like an engineer having to repair the warp core and needing to use Deduce to figure out how to do it, which makes me wonder what the point of that engineering skill is Hacking and Computer Operations both exist, but Hacking is specifically called out as being able to do everything Computer Operations can andThey are under separate broad skills, but still.This kind of extremely specific specialization isn t so bad if the system allows a character called a hero in Alternity enough points to cover a reasonable basis of competency, but that s not the case here at all The number of starting skill points is based on your Intelligence, and most characters will have 40 or so Skills typically are 3 points, 1 per skill level past the first a starting skill level of 3 costs a total of 12 to buy, 3 4 5 , 1 flat if it s in your archetype So, a starting character can buy 13 skills at level 1 out of several dozen skills, less if they want to buy any perks or broad skills other than the six everyone starts with.Advancement is pretty limited as well Second level provides sixskill points to spend, 1 per level after that Taking account the costs given above, and the rate of progression, a hero could get to skill level 12 the maximum possible in a single skill only after spending all their skill points for the first nine levels they attain They wouldn t be able to buy any other skills, or any of the advantages possible with level, such as acting faster or raising their attributes, or any new skills.Some heroes.As befits a game designed to be generic, the aliens available to play stick to familiar archetypes the greys, the cyborgs, the big furry killing machines, the lizard people, the creepy flying guys but the choice of those specific examples is still a bit odd because two chapters of the book are listed as optional, but are required if you use the aliens as written The greysFraal require the psionics rules and the CylonsMechalus require the cybertech rules There are also no rules listed for making up your own aliens to play and balancing them with the existing ones, though perhaps the Alternity Gamemaster Guide contains them.The computer and hacking rules are basically the same as those in Shadowrun, and other than the obvious change in system, if you know one you can understand the other DeckersGridpilots plug into their cyberdecksgridcasters with datajacksneural interface jacks, using them to tap into the MatrixGrid and projecting their avatarshadow in and using various programsprograms to manipulate, fight, hide from, steal, and otherwise interact with what they find there Or, if you like, it s all ripped off of Neuromancer, which admittedly is a pretty good place to go to for inspiration.There is a note that hackers can t break into financial systems because they re so secure, which is incredibly hilarious based on developments in the real world And much like characters, AI limits on how many skills they have leave them about on the level of a blind idiot savant the best AI in the galaxy can match the best human in the galaxy at one specific subskill, but can t do anything else Otherwise, it ll have nothan three or four skills at any competence There are some rules later to mitigate this, but as written, an AI with access to the Grid, a being that can think thousands of times faster than a human and access the sum total of human knowledge, probably won t know as much as a character with a Ph D will That s really, really odd in a sci fi game.Much of the technology is classifed by Progress Levels, which are pretty similar to GURPS tech levels This is mostly functional and works okay, though there are some oddities Lawyers are listed as PL4, the Industrial Age, which would have surprised the Romans.The assumptions that go onto the Progress Levels come out in the equipment chapter, though, and that s where you can see how the mechanics of Alternity constrain the types of stories you can tell with it The way weapon damage and health are structured, a single shot will put someone into serious hurt, and a single well aimed shot an Amazing one, in the game s terminology will probably kill its target outright, unless the target is wearing armor Even then it might knock them out, and since both armor and damage are random rolls, armor is no guarantee of protection Further, FTL interstellar travel and communication are assumed, whereas transhumanism beyond cybernetic enhancement is not, making it very difficult to use Alternity to play something like Revelation Space The low competence and fragility of characters also makes Star Wars pretty hard to do, though it would be well suited for, say, Alien Or Firefly Wash is a good example of the guy mentioned above who dumps all his XP into a single skill.The last three chapters are all optional rules, containing mutations, psionics, and cybernetics The mutations could be used to model transhuman enhancement, but there s no mechanism for point buy, unlike everything else in the game That makes it hard to play a character who s been purposely enhanced, because there s no way to determine how balanced they are with the other characters Psionics is pretty comprehensive, though the Biokinesis skill gets a bit far from conventional sci fi psychic powers Creating a staff of glowing psychic light or absorbing other people s diseases is a bitsupernatural than scientific to the extent that psionics and scientific belong in the same paragraph, anyway In addition, psionic powers require skill points to buy, meaning any psychic hero who wants to actually be able to use their powers well will be completely incompetent in the physical world That does fit the closeted mystic archetype, but it s a bit different if the game includes an entire race of psychics The chapter on cybergear is basically straight Shadowrun, including the various modifications and the overall limitation on having too much chrome Not being able to replace too many parts shows up in tons of RPGs, but I haven t really seen it in much of the source material I suppose it s primarily a game balance consideration There s also a psychological affliction called cykosis that causes poor impulse control, anger issues, and other movie insane people symptoms Its sufferers are called cykoteks, pronounced and this is a direct quote from the book psychotics I ve seen cheesier things in RPGs before, but I certainly can t call them to mind.To summarize, Alternity is a high crunch, generic system, for a subset of generic that includes gritty, low key sci fi with assumed FTL and a high focus on using the rules as a physics simulator That s still enough to fit rather a lot of series, though, so if you love skill based systems and rules for basically everything, take a look at it

  3. pookie says:

    1998 Alternity Science Fiction Roleplaying Game A respective review of the Player s Handbook for Alternity, the Science Fiction Roleplaying Game published by TSR, Inc in 1998.http rlyehreviews.blogspot.com 2018 1998 Alternity Science Fiction Roleplaying Game A respective review of the Player s Handbook for Alternity, the Science Fiction Roleplaying Game published by TSR, Inc in 1998.http rlyehreviews.blogspot.com 2018

  4. David Sarkies says:

    Finally, a sci fi ropleplaying game I can work with9 August 2013For quite a while I had been looking for a science fiction roleplaying game that waslike Dungeons and Dragons than a roleplaying game that involved either this or this and while I might think these are pretty cool as well as these this really annoys me as does this and while talking about science fiction characters that tend to rub me up the wrong way, I simply cannot forget him Anyway, enough of all these pictures, ando Finally, a sci fi ropleplaying game I can work with9 August 2013For quite a while I had been looking for a science fiction roleplaying game that waslike Dungeons and Dragons than a roleplaying game that involved either this or this and while I might think these are pretty cool as well as these this really annoys me as does this and while talking about science fiction characters that tend to rub me up the wrong way, I simply cannot forget him Anyway, enough of all these pictures, andon this particular book Anyway, most of the science fiction roleplaying games tended to all be single setting games, based around usually Star Wars and while there may have been a Star Trek game around, I am not sure whether it was all that popular What I was looking for is somethinggeneric, much like Dungeons and Dragons While Dungeons and Dragons did have their own specific worlds, what I really liked about it was that you could, and were encouraged to, create your own This means that if you wanted a world without elves, you could create one and while I did create some worlds, I generally included elves, though one of them the elves were arrogant, stuck up creatures, that believed themselves to be superior to everybody else, so while players could play elves, they tended to be treated with hatred and contempt.Science fiction poses a different problem because the scope is much larger You could create a space opera, much like Star Wars or Star Trek or you could create a near future dystopia such a Nueromancer or even a modern setting where you are investigating alien sightings much like the X files You could even create a amalgamation of all three though that would be quite difficult.However, what I wanted was a system that was generic that I could and and remove what I wanted to create a world or universe that I liked I tried it with Traveler, but the rules were so complicated that I ended up ditching it Shadowrun was cool, but once again, it was a single system setting, and to turn it into a space opera with magic was simply too difficult to do since you have to create rules for space ship combat, which can be very difficult if it does not exist in the system.Alternity actually provided everything for that, but the only problem with this was that it appeared and then pretty much disappeared quite quickly after that It has since been replaced with the muchgeneric d20 Modern and d20 future, which I have played recently though not since I left Adelaide Also, while the rules were similar to Dungeons and Dragons, it was somewhat difficult to amalgamate the two systems since there were enough differences to end up making them incompatible Anyway, when it comes to magic, I do end up preferring the Shadowrun system of magic where spell casting tends to exhaust you, and while you can theoretically cast any number of spells that you like, theyou cast thedangerous it becomes Such a system, unfortunately, does not exist in Dungeons and Dragons and I also suspect that it does not necessarily exist in Alternity either because when you come to science fiction roleplaying you tend to discard magic in favourite of mind powers

  5. Mark Austin says:

    Alternity was the first generic Scifi RPG we discovered or the first Scifi in general if you consider Star Wars to be SciFantasy as I do While by today s standards the character creation was labored and time consuming, some character creation options and stats were unbalanced, and systems sometimes a bit clunky, at the time it was cutting edge.While now it s outdated and a few attempts to try it out again fizzled, I still haven t seen anything that seems to replace it for IP free generic Scifi Alternity was the first generic Scifi RPG we discovered or the first Scifi in general if you consider Star Wars to be SciFantasy as I do While by today s standards the character creation was labored and time consuming, some character creation options and stats were unbalanced, and systems sometimes a bit clunky, at the time it was cutting edge.While now it s outdated and a few attempts to try it out again fizzled, I still haven t seen anything that seems to replace it for IP free generic Scifi systems Perhaps I haven t looked hard enough, but in my mind Alternity sits on its moldering throne, now rendered useless and doddering by age but with no clear successor to replace it

Leave a Reply

Your email address will not be published. Required fields are marked *